Round 56: 40 grouped Camo Rainbows (start from immediate).Round 53: 80 spaced Camo Pinks (start from immediate).Round 51: 15 spaced Camo Ceramics (start from immediate).Round 48: 30 slightly spaced Camo Regrow Purples (~15.3s to start spawning).Round 47: 70 spaced Camo Pinks (~6.5s to start spawning).Round 45: 10 slightly spaced Camo Purples (~14.3s to start spawning).Round 42: 5 spaced Camo Rainbows (starts after Regrow Rainbows wave, ~6.6s after start).Round 37: 7 Camo Whites (~41.9s to start spawning).Round 36: 2 groups of 10 Camo Regrow Greens (one between each wave of grouped Pinks, ~2.5s gap after previous Pinks and ~3s gap before next Pinks).Round 33: 13 very spaced Camo Yellows (~5.3s to start spawning) and 20 finely grouped Camo Reds (start from immediate).Up to Round 100 is shown for purposes of displaying information for completing CHIMPS. Round 62: 200 camos, the last round with camos.Īll Camo Bloons that spawn on each round, not including other non-camo bloons that appear on the listed rounds.Please bear with us while our editors improve the page. This page is currently under construction. The cost multiplier is x2.0 (x2.2 prior to Version 1.7.2) when applying the Camo property to non-blimp bloons. In Bloon Sends, this does not adjust eco gain/loss for any bloons. Like in the previous generation of Bloons TD Battles, specifically Bloons TD Battles Mobile, Camo Bloons are a modifier that can be added to ordinary bloons for a multiplicative sum of extra cash. MOABs and Powerup Bloons cannot have the Camo property.Ĭamo Bloons return in Bloons TD Battles 2. When not transparent, any attack can hit a camo bloon. Camo Bloons cannot become transparent when they are inflicted with Stun, Freeze, or Acid, or when monkeys with Camo Detection, notably the Ninja Monkey and Sniper Monkey are selected or in play. When transparent, almost all attacks will phase through or ignore the Camos. Camo Bloons become invisible and visible every 6 seconds, similar to the Phasing Bloons from Bloons Super Monkey 2. However, this time around, the camo property is not permanently active, just like the Bloons 2 Camo Bloon. For all others, they must carefully time their shots. The Camo Bloon first appears in Sneak Peaks.Ĭamo Bloon Only certain Monkeys and Heroes can see Camo Bloons. When it is not fully opaque, it cannot be hit at all, and it can still disappear every few seconds when frozen. The Camo Bloon is a new bloon type in the main Bloons puzzle series that phases in and out every few seconds. In BTD6, Camo Bloon properties return, but can also become paired with Regrow and/or Fortified properties too. However, there are upgrades that can make surrounding towers and/or themselves able to see them, such as Sonar Beacon and Crow's Nest. is an exception along with bloons sent in BTDB Flash). MOAB-class bloons cannot be camos, nor can their children (though the D.D.T. In BTD5, Camo becomes a property of bloon along with Regrowth, meaning any bloon from a Red Bloon to a Ceramic Bloon can acquire Camo properties. Unlike later games, any projectile can hit a Camo Bloon regardless of having camo detection or not. The first Camo Bloons appear on Round 24. Its RBE is 11 (despite the flash version saying it's 9), and they move at around the same speed as the Blue Bloon. In BTD4, they are a type of Bloon which contain 2 Pink Bloons, making them about the same level of parenthood as the White Bloon and Black Bloon.
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